Post Jam Update
CodePatch » Devlog
Okay, so based on feedback I received after the university game jam, I have made some small updates to the game to make it less frustrating and hopefully more playable. Such changes are listed below:
- Removed bugs being able to instantly kill the player - this made the game too hard in an annoying frustrating manner so instead bugs will deal contact damage to the player - this can still kill you quickly but is less punishing. Corrupted memory tiles will still cause an instant game over.
- Updated upgrades so that for certain stats (such as count and damage) the player can not purchase an upgrade that sends them below a certain minimum value for that stat (before the player could purchase upgrades that gave them 0 damage or 0 count, now purchasing that upgrade is simply disallowed).
- Updated shooting so that there is always at least one bullet going in the direction the player is aiming in. This was not the case in the jam version in which even numbered bullets would not have a bullet directly in the center.
- Some visual changes: corrupted memory now has a red border to more clearly indicate it as a hazard, explosions are now smaller and transparent to increase visibility, and the file items that you can pick up for small boosts/power ups have more 'consistent' colors now (cyan files are now associated with multishot as cyan bugs were the bugs that shoot multiple bullets).
- Bugfix: the bullets the player shoots can no longer damage the player. Before, if the player upgraded their speed to be high enough, they could outrun their bullets and be randomly killed when they shot and moved at the same time.
Those are pretty much all of the notable changes I made. I hope these changes will make playing the game a better experience. I might revisit this project in the future to either add more content or to remake it into a more sophisticated project (as this is a jam game with quite a bit of spaghetti code at some points) but I want to work on other things for now (schoolwork + The Legend of the Lawns, namely).
Files
codepatch_windows.zip 46 MB
43 days ago
codepatch_linux.tar.gz 38 MB
43 days ago

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I did not realize I didn't publish this a month ago so here's a very delayed devlog update I guess.